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Mikhail Mozerov, Ariel Amato, Xavier Roca, & Jordi Gonzalez. (2008). Trajectory Occlusion Handling with Multiple View Distance Minimisation Clustering. Optical Engineering, vol. 47(04)04702, DOI:10.11781.2909665.
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Ignasi Rius, Jordi Gonzalez, Mikhail Mozerov, & Xavier Roca. (2008). Automatic Learning of 3D Pose Variability in Walking Performances for Gait Analysis. International Journal for Computational Vision and Biomechanics, 33–43.
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Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2008). Providing Automatic Multilingual Text Generation to Artificial Cognitive Systems.
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Mikhail Mozerov, Ariel Amato, Xavier Roca, & Jordi Gonzalez. (2009). Solving the Multi Object Occlusion Problem in a Multiple Camera Tracking System. Pattern Recognition and Image Analysis, 165–171.
Abstract: An efficient method to overcome adverse effects of occlusion upon object tracking is presented. The method is based on matching paths of objects in time and solves a complex occlusion-caused problem of merging separate segments of the same path.
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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2009). Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking. Computer Animation and Virtual Worlds, 20(4), 473–489.
Abstract: In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
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