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Sergio Escalera, Jordi Gonzalez, Xavier Baro, & Jamie Shotton. (2016). Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 28, 1489–1491.
Abstract: The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.
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David Masip, Agata Lapedriza, & Jordi Vitria. (2009). Boosted Online Learning for Face Recognition. TSMCB - IEEE Transactions on Systems, Man and Cybernetics part B, 39(2), 530–538.
Abstract: Face recognition applications commonly suffer from three main drawbacks: a reduced training set, information lying in high-dimensional subspaces, and the need to incorporate new people to recognize. In the recent literature, the extension of a face classifier in order to include new people in the model has been solved using online feature extraction techniques. The most successful approaches of those are the extensions of the principal component analysis or the linear discriminant analysis. In the current paper, a new online boosting algorithm is introduced: a face recognition method that extends a boosting-based classifier by adding new classes while avoiding the need of retraining the classifier each time a new person joins the system. The classifier is learned using the multitask learning principle where multiple verification tasks are trained together sharing the same feature space. The new classes are added taking advantage of the structure learned previously, being the addition of new classes not computationally demanding. The present proposal has been (experimentally) validated with two different facial data sets by comparing our approach with the current state-of-the-art techniques. The results show that the proposed online boosting algorithm fares better in terms of final accuracy. In addition, the global performance does not decrease drastically even when the number of classes of the base problem is multiplied by eight.
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Fadi Dornaika, & Bogdan Raducanu. (2009). Three-Dimensional Face Pose Detection and Tracking Using Monocular Videos: Tool and Application. TSMCB - IEEE Transactions on Systems, Man and Cybernetics part B, 39(4), 935–944.
Abstract: Recently, we have proposed a real-time tracker that simultaneously tracks the 3-D head pose and facial actions in monocular video sequences that can be provided by low quality cameras. This paper has two main contributions. First, we propose an automatic 3-D face pose initialization scheme for the real-time tracker by adopting a 2-D face detector and an eigenface system. Second, we use the proposed methods-the initialization and tracking-for enhancing the human-machine interaction functionality of an AIBO robot. More precisely, we show how the orientation of the robot's camera (or any active vision system) can be controlled through the estimation of the user's head pose. Applications based on head-pose imitation such as telepresence, virtual reality, and video games can directly exploit the proposed techniques. Experiments on real videos confirm the robustness and usefulness of the proposed methods.
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