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Author |
Arjan Gijsenij; Theo Gevers; Joost Van de Weijer |
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Title |
Improving Color Constancy by Photometric Edge Weighting |
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Journal Article |
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Year |
2012 |
Publication |
IEEE Transaction on Pattern Analysis and Machine Intelligence |
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TPAMI |
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34 |
Issue |
5 |
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918-929 |
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Abstract |
: Edge-based color constancy methods make use of image derivatives to estimate the illuminant. However, different edge types exist in real-world images such as material, shadow and highlight edges. These different edge types may have a distinctive influence on the performance of the illuminant estimation. Therefore, in this paper, an extensive analysis is provided of different edge types on the performance of edge-based color constancy methods. First, an edge-based taxonomy is presented classifying edge types based on their photometric properties (e.g. material, shadow-geometry and highlights). Then, a performance evaluation of edge-based color constancy is provided using these different edge types. From this performance evaluation it is derived that specular and shadow edge types are more valuable than material edges for the estimation of the illuminant. To this end, the (iterative) weighted Grey-Edge algorithm is proposed in which these edge types are more emphasized for the estimation of the illuminant. Images that are recorded under controlled circumstances demonstrate that the proposed iterative weighted Grey-Edge algorithm based on highlights reduces the median angular error with approximately $25\%$. In an uncontrolled environment, improvements in angular error up to $11\%$ are obtained with respect to regular edge-based color constancy. |
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Los Alamitos; CA; USA; |
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0162-8828 |
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CIC;ISE |
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no |
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Admin @ si @ GGW2012 |
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1850 |
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Author |
Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton |
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Title |
Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis |
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Journal Article |
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Year |
2016 |
Publication |
IEEE Transactions on Pattern Analysis and Machine Intelligence |
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TPAMI |
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28 |
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1489 - 1491 |
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The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others. |
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HuPBA; ISE;MV; |
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no |
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Admin @ si @ |
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2851 |
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Author |
Oscar Lopes; Miguel Reyes; Sergio Escalera; Jordi Gonzalez |
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Title |
Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments |
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Journal Article |
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2014 |
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IEEE Transactions on Systems, Man and Cybernetics (Part B) |
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TSMCB |
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44 |
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12 |
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2379-2390 |
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The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios. |
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2168-2267 |
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HuPBA; ISE; 600.078;MILAB |
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no |
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Admin @ si @ LRE2014 |
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2442 |
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