2016 |
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Sergio Escalera, Jordi Gonzalez, Xavier Baro, & Jamie Shotton. (2016). Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 28, 1489–1491.
Abstract: The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.
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Sergio Escalera, Vassilis Athitsos, & Isabelle Guyon. (2016). Challenges in multimodal gesture recognition. JMLR - Journal of Machine Learning Research, 17, 1–54.
Abstract: This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011-2015. We began right at the start of the KinectTMrevolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands
of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
Keywords: Gesture Recognition; Time Series Analysis; Multimodal Data Analysis; Computer Vision; Pattern Recognition; Wearable sensors; Infrared Cameras; KinectTM
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2015 |
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Alvaro Cepero, Albert Clapes, & Sergio Escalera. (2015). Automatic non-verbal communication skills analysis: a quantitative evaluation. AIC - AI Communications, 28(1), 87–101.
Abstract: The oral communication competence is defined on the top of the most relevant skills for one's professional and personal life. Because of the importance of communication in our activities of daily living, it is crucial to study methods to evaluate and provide the necessary feedback that can be used in order to improve these communication capabilities and, therefore, learn how to express ourselves better. In this work, we propose a system capable of evaluating quantitatively the quality of oral presentations in an automatic fashion. The system is based on a multi-modal RGB, depth, and audio data description and a fusion approach in order to recognize behavioral cues and train classifiers able to eventually predict communication quality levels. The performance of the proposed system is tested on a novel dataset containing Bachelor thesis' real defenses, presentations from an 8th semester Bachelor courses, and Master courses' presentations at Universitat de Barcelona. Using as groundtruth the marks assigned by actual instructors, our system achieves high performance categorizing and ranking presentations by their quality, and also making real-valued mark predictions.
Keywords: Social signal processing; human behavior analysis; multi-modal data description; multi-modal data fusion; non-verbal communication analysis; e-Learning
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Andres Traumann, Gholamreza Anbarjafari, & Sergio Escalera. (2015). Accurate 3D Measurement Using Optical Depth Information. EL - Electronic Letters, 51(18), 1420–1422.
Abstract: A novel three-dimensional measurement technique is proposed. The methodology consists in mapping from the screen coordinates reported by the optical camera to the real world, and integrating distance gradients from the beginning to the end point, while also minimising the error through fitting pixel locations to a smooth curve. The results demonstrate accuracy of less than half a centimetre using Microsoft Kinect II.
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Daniel Sanchez, Miguel Angel Bautista, & Sergio Escalera. (2015). HuPBA 8k+: Dataset and ECOC-GraphCut based Segmentation of Human Limbs. NEUCOM - Neurocomputing, 150(A), 173–188.
Abstract: Human multi-limb segmentation in RGB images has attracted a lot of interest in the research community because of the huge amount of possible applications in fields like Human-Computer Interaction, Surveillance, eHealth, or Gaming. Nevertheless, human multi-limb segmentation is a very hard task because of the changes in appearance produced by different points of view, clothing, lighting conditions, occlusions, and number of articulations of the human body. Furthermore, this huge pose variability makes the availability of large annotated datasets difficult. In this paper, we introduce the HuPBA8k+ dataset. The dataset contains more than 8000 labeled frames at pixel precision, including more than 120000 manually labeled samples of 14 different limbs. For completeness, the dataset is also labeled at frame-level with action annotations drawn from an 11 action dictionary which includes both single person actions and person-person interactive actions. Furthermore, we also propose a two-stage approach for the segmentation of human limbs. In a first stage, human limbs are trained using cascades of classifiers to be split in a tree-structure way, which is included in an Error-Correcting Output Codes (ECOC) framework to define a body-like probability map. This map is used to obtain a binary mask of the subject by means of GMM color modelling and GraphCuts theory. In a second stage, we embed a similar tree-structure in an ECOC framework to build a more accurate set of limb-like probability maps within the segmented user mask, that are fed to a multi-label GraphCut procedure to obtain final multi-limb segmentation. The methodology is tested on the novel HuPBA8k+ dataset, showing performance improvements in comparison to state-of-the-art approaches. In addition, a baseline of standard action recognition methods for the 11 actions categories of the novel dataset is also provided.
Keywords: Human limb segmentation; ECOC; Graph-Cuts
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